TY - BOOK TI - Artificial intelligence in the game design process 2: papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)] T3 - T3 - 2013,20 AU - Smith, Adam M. editor = {Smith, Adam M.}, A2 - Smith, Adam M. CY - Palo Alto, Calif. PB - AAAI Press PY - 2013 PY - 2013 LA - English KW - Konferenzschrift SN - 9781577356356 N1 - Literaturangaben UR - http://www.gbv.de/dms/tib-ub-hannover/784801193.pdf UR - https://katalog.fid-bbi.de/Record/183-784801193 ER -