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|a Handbook on interactive storytelling
|c Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult
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|a Hoboken, NJ
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|c 2021
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|a xvii, 200 Seiten
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|a "Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"--
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author |
Smed, Jouni, Suovuo, Tomi, Skult, Natasha, Skult, Petter |
author_facet |
Smed, Jouni, Suovuo, Tomi, Skult, Natasha, Skult, Petter |
author_role |
aut, aut, aut, aut |
author_sort |
Smed, Jouni 1971- |
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j s js, t s ts, n s ns, p s ps |
building |
Library A |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-label |
GV1469 |
callnumber-raw |
GV1469.34.A97 |
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GV1469.34.A97 |
callnumber-sort |
GV 41469.34 A97 |
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GV - Leisure and Recreation |
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sid-183-col-kxpbbi |
contents |
"Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"-- |
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(DE-627)1754907113, (DE-599)KXP1754907113, (OCoLC)1266251012 |
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794.8/1535 |
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700 - The arts |
dewey-ones |
794 - Indoor games of skill |
dewey-raw |
794.8/1535 |
dewey-search |
794.8/1535 |
dewey-sort |
3794.8 41535 |
dewey-tens |
790 - Recreational and performing arts |
facet_avail |
Local |
facet_local_del330 |
Interaktive Medien, Videospiel, Design |
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Sport |
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recreation, communication-studies, information-bookscience, science-computerscience |
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Includes bibliographical references (page 169-185) and index |
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Book |
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Hoboken, NJ, Wiley, 2021 |
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Hoboken, NJ: Wiley, 2021 |
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9781119688136 |
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9781119688150, 9781119688174 |
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English |
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2024-05-07T18:59:12.864Z |
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2021014074 |
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1266251012 |
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xvii, 200 Seiten; Diagramme |
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2021, , © 2021 |
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Smed, Jouni 1971- VerfasserIn (DE-588)1138854131 (DE-627)896514935 (DE-576)492743614 aut, Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult, Hoboken, NJ Wiley 2021, © 2021, xvii, 200 Seiten Diagramme, Text txt rdacontent, ohne Hilfsmittel zu benutzen n rdamedia, Band nc rdacarrier, Includes bibliographical references (page 169-185) and index, "Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"--, Video games Authorship, Video games Design, Interactive multimedia Authorship, Interactive multimedia Design, s (DE-588)4642838-0 (DE-627)331597616 (DE-576)214578941 Interaktive Medien gnd, s (DE-588)4063465-6 (DE-627)106127950 (DE-576)209148764 Videospiel gnd, s (DE-588)4011510-0 (DE-627)106352466 (DE-576)208893903 Design gnd, (DE-627), Suovuo, Tomi 1974- VerfasserIn (DE-588)1261009975 (DE-627)1807845877 aut, Skult, Natasha 1984- VerfasserIn (DE-588)1261018095 (DE-627)1807852938 aut, Skult, Petter 1985- VerfasserIn (DE-588)1261019083 (DE-627)180785342X aut, 9781119688150 pdf, 9781119688174 epub, https://www.gbv.de/dms/tib-ub-hannover/1754907113.pdf V:DE-601 B:DE-89 pdf/application 2022-10-04 Inhaltsverzeichnis |
spellingShingle |
Smed, Jouni, Suovuo, Tomi, Skult, Natasha, Skult, Petter, Handbook on interactive storytelling, "Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"--, Video games Authorship, Video games Design, Interactive multimedia Authorship, Interactive multimedia Design, Interaktive Medien, Videospiel, Design |
title |
Handbook on interactive storytelling |
title_auth |
Handbook on interactive storytelling |
title_full |
Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult |
title_fullStr |
Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult |
title_full_unstemmed |
Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult |
title_short |
Handbook on interactive storytelling |
title_sort |
handbook on interactive storytelling |
title_unstemmed |
Handbook on interactive storytelling |
topic |
Video games Authorship, Video games Design, Interactive multimedia Authorship, Interactive multimedia Design, Interaktive Medien, Videospiel, Design |
topic_facet |
Video games, Interactive multimedia, Authorship, Design, Interaktive Medien, Videospiel |
url |
https://www.gbv.de/dms/tib-ub-hannover/1754907113.pdf |
work_keys_str_mv |
AT smedjouni handbookoninteractivestorytelling, AT suovuotomi handbookoninteractivestorytelling, AT skultnatasha handbookoninteractivestorytelling, AT skultpetter handbookoninteractivestorytelling |