Handbook on interactive storytelling

Bibliographische Detailangaben

Titel
Handbook on interactive storytelling
verantwortlich
Smed, Jouni (VerfasserIn); Suovuo, Tomi (VerfasserIn); Skult, Natasha (VerfasserIn); Skult, Petter (VerfasserIn)
veröffentlicht
Hoboken, NJ: Wiley, 2021
© 2021
Erscheinungsjahr
2021
Andere Ausgaben
Handbook on interactive storytelling
Andere Ausgaben
Handbook on interactive storytelling
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K10plus Verbundkatalog
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author Smed, Jouni, Suovuo, Tomi, Skult, Natasha, Skult, Petter
author_facet Smed, Jouni, Suovuo, Tomi, Skult, Natasha, Skult, Petter
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contents "Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"--
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spelling Smed, Jouni 1971- VerfasserIn (DE-588)1138854131 (DE-627)896514935 (DE-576)492743614 aut, Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult, Hoboken, NJ Wiley 2021, © 2021, xvii, 200 Seiten Diagramme, Text txt rdacontent, ohne Hilfsmittel zu benutzen n rdamedia, Band nc rdacarrier, Includes bibliographical references (page 169-185) and index, "Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"--, Video games Authorship, Video games Design, Interactive multimedia Authorship, Interactive multimedia Design, s (DE-588)4642838-0 (DE-627)331597616 (DE-576)214578941 Interaktive Medien gnd, s (DE-588)4063465-6 (DE-627)106127950 (DE-576)209148764 Videospiel gnd, s (DE-588)4011510-0 (DE-627)106352466 (DE-576)208893903 Design gnd, (DE-627), Suovuo, Tomi 1974- VerfasserIn (DE-588)1261009975 (DE-627)1807845877 aut, Skult, Natasha 1984- VerfasserIn (DE-588)1261018095 (DE-627)1807852938 aut, Skult, Petter 1985- VerfasserIn (DE-588)1261019083 (DE-627)180785342X aut, 9781119688150 pdf, 9781119688174 epub, https://www.gbv.de/dms/tib-ub-hannover/1754907113.pdf V:DE-601 B:DE-89 pdf/application 2022-10-04 Inhaltsverzeichnis
spellingShingle Smed, Jouni, Suovuo, Tomi, Skult, Natasha, Skult, Petter, Handbook on interactive storytelling, "Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"--, Video games Authorship, Video games Design, Interactive multimedia Authorship, Interactive multimedia Design, Interaktive Medien, Videospiel, Design
title Handbook on interactive storytelling
title_auth Handbook on interactive storytelling
title_full Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult
title_fullStr Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult
title_full_unstemmed Handbook on interactive storytelling Jouni Smed, Tomi Suovuo, Natasha Skult, Petter Skult
title_short Handbook on interactive storytelling
title_sort handbook on interactive storytelling
title_unstemmed Handbook on interactive storytelling
topic Video games Authorship, Video games Design, Interactive multimedia Authorship, Interactive multimedia Design, Interaktive Medien, Videospiel, Design
topic_facet Video games, Interactive multimedia, Authorship, Design, Interaktive Medien, Videospiel
url https://www.gbv.de/dms/tib-ub-hannover/1754907113.pdf
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