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Cover -- Title Page -- Copyright -- Contents -- List of Figures -- List of Tables -- Preface -- Acknowledgements -- Chapter 1 Introduction -- 1.1 Interactive Storytelling -- 1.1.1 Partakers -- 1.1.2 Narrative, Plot, and Story -- 1.1.3 Interaction -- 1.2 History of Interactive Storytelling -- 1.2.1 Theatre -- 1.2.2 Multicursal Literature -- 1.3 Role‐playing Games -- 1.3.1 Hypertext Fiction -- 1.3.2 Webisodics -- 1.3.3 Interactive Cinema -- 1.3.4 Television -- 1.3.5 Games -- 1.3.5.1 Interactive Fiction -- 1.3.5.2 Digital Games -- 1.4 Summary -- Exercises -- Chapter 2 Background -- 2.1 Analysis of Storytelling -- 2.1.1 Aristotle's Poetics -- 2.1.1.1 Elements of Tragedy -- 2.1.1.2 Narrative Forms -- 2.1.1.3 Dramatic Arc -- 2.1.2 Visual Storytelling -- 2.1.2.1 Semiotics -- 2.1.2.2 Work of Art -- 2.1.2.3 Video Games as Visual Art -- 2.1.3 Structuralism -- 2.1.3.1 Propp's Morphology of Russian Folktales -- 2.1.3.2 Colby's Grammar of Alaska Natives' Folktales -- 2.1.3.3 Story Grammars -- 2.1.4 Joseph Campbell and the Hero's Journey -- 2.1.5 Kernels and Satellites -- 2.2 Research on Interactive Storytelling -- 2.2.1 Brenda Laurel and Interactive Drama -- 2.2.2 Janet Murray and the Cyberbard -- 2.2.3 Models for Interactive Storytelling -- 2.2.4 Narrative Paradox and Other Research Challenges -- 2.2.4.1 Platform -- 2.2.4.2 Designer -- 2.2.4.3 Interactors -- 2.2.4.4 Storyworld -- 2.2.4.5 Terminology -- 2.3 Summary -- Exercises -- Chapter 3 Platform -- 3.1 Software Development -- 3.1.1 Model-View-Controller -- 3.1.2 Interactor's Interface -- 3.1.3 Designer's Interface -- 3.1.4 Modding -- 3.2 Solving the Narrative Paradox -- 3.2.1 Author‐centric Approach -- 3.2.2 Character‐centric Approach -- 3.2.3 Hybrid Approach -- 3.3 Implementations -- 3.3.1 Pioneering Storytelling Systems -- 3.3.2 Crawford's IDS Systems -- 3.3.3 Stern's and Mateas's Façade. |
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Smed, Jouni 1971- VerfasserIn (DE-588)1138854131 (DE-627)896514935 (DE-576)492743614 aut, Handbook on interactive storytelling Jouni Smed (University of Turku, Finland), Tomi 'bgt' Suovuo (University of Turku, Finland), Natasha Skult (University of Turku, Finland), Petter Skult (Åbo Akademi University, Finland), Hoboken, NJ Chichester, West Sussex Wiley 2021, 1 Online-Ressource (xvii, 200 Seiten) Illustrationen, Text txt rdacontent, Computermedien c rdamedia, Online-Ressource cr rdacarrier, Literaturverzeichnis: Seite 169-185 ; Ludografie: Seite 187-189, Cover -- Title Page -- Copyright -- Contents -- List of Figures -- List of Tables -- Preface -- Acknowledgements -- Chapter 1 Introduction -- 1.1 Interactive Storytelling -- 1.1.1 Partakers -- 1.1.2 Narrative, Plot, and Story -- 1.1.3 Interaction -- 1.2 History of Interactive Storytelling -- 1.2.1 Theatre -- 1.2.2 Multicursal Literature -- 1.3 Role‐playing Games -- 1.3.1 Hypertext Fiction -- 1.3.2 Webisodics -- 1.3.3 Interactive Cinema -- 1.3.4 Television -- 1.3.5 Games -- 1.3.5.1 Interactive Fiction -- 1.3.5.2 Digital Games -- 1.4 Summary -- Exercises -- Chapter 2 Background -- 2.1 Analysis of Storytelling -- 2.1.1 Aristotle's Poetics -- 2.1.1.1 Elements of Tragedy -- 2.1.1.2 Narrative Forms -- 2.1.1.3 Dramatic Arc -- 2.1.2 Visual Storytelling -- 2.1.2.1 Semiotics -- 2.1.2.2 Work of Art -- 2.1.2.3 Video Games as Visual Art -- 2.1.3 Structuralism -- 2.1.3.1 Propp's Morphology of Russian Folktales -- 2.1.3.2 Colby's Grammar of Alaska Natives' Folktales -- 2.1.3.3 Story Grammars -- 2.1.4 Joseph Campbell and the Hero's Journey -- 2.1.5 Kernels and Satellites -- 2.2 Research on Interactive Storytelling -- 2.2.1 Brenda Laurel and Interactive Drama -- 2.2.2 Janet Murray and the Cyberbard -- 2.2.3 Models for Interactive Storytelling -- 2.2.4 Narrative Paradox and Other Research Challenges -- 2.2.4.1 Platform -- 2.2.4.2 Designer -- 2.2.4.3 Interactors -- 2.2.4.4 Storyworld -- 2.2.4.5 Terminology -- 2.3 Summary -- Exercises -- Chapter 3 Platform -- 3.1 Software Development -- 3.1.1 Model-View-Controller -- 3.1.2 Interactor's Interface -- 3.1.3 Designer's Interface -- 3.1.4 Modding -- 3.2 Solving the Narrative Paradox -- 3.2.1 Author‐centric Approach -- 3.2.2 Character‐centric Approach -- 3.2.3 Hybrid Approach -- 3.3 Implementations -- 3.3.1 Pioneering Storytelling Systems -- 3.3.2 Crawford's IDS Systems -- 3.3.3 Stern's and Mateas's Façade., s (DE-588)4124854-5 (DE-627)104353759 (DE-576)209571632 Erzähltechnik gnd, s (DE-588)4642838-0 (DE-627)331597616 (DE-576)214578941 Interaktive Medien gnd, (DE-627), Suovuo, Tomi 'bgt' VerfasserIn aut, Skult, Natasha VerfasserIn aut, Skult, Petter VerfasserIn aut, 9781119688136, https://ieeexplore.ieee.org/book/9566729 Verlag lizenzpflichtig |
spellingShingle |
Smed, Jouni, Suovuo, Tomi 'bgt', Skult, Natasha, Skult, Petter, Handbook on interactive storytelling, Cover -- Title Page -- Copyright -- Contents -- List of Figures -- List of Tables -- Preface -- Acknowledgements -- Chapter 1 Introduction -- 1.1 Interactive Storytelling -- 1.1.1 Partakers -- 1.1.2 Narrative, Plot, and Story -- 1.1.3 Interaction -- 1.2 History of Interactive Storytelling -- 1.2.1 Theatre -- 1.2.2 Multicursal Literature -- 1.3 Role‐playing Games -- 1.3.1 Hypertext Fiction -- 1.3.2 Webisodics -- 1.3.3 Interactive Cinema -- 1.3.4 Television -- 1.3.5 Games -- 1.3.5.1 Interactive Fiction -- 1.3.5.2 Digital Games -- 1.4 Summary -- Exercises -- Chapter 2 Background -- 2.1 Analysis of Storytelling -- 2.1.1 Aristotle's Poetics -- 2.1.1.1 Elements of Tragedy -- 2.1.1.2 Narrative Forms -- 2.1.1.3 Dramatic Arc -- 2.1.2 Visual Storytelling -- 2.1.2.1 Semiotics -- 2.1.2.2 Work of Art -- 2.1.2.3 Video Games as Visual Art -- 2.1.3 Structuralism -- 2.1.3.1 Propp's Morphology of Russian Folktales -- 2.1.3.2 Colby's Grammar of Alaska Natives' Folktales -- 2.1.3.3 Story Grammars -- 2.1.4 Joseph Campbell and the Hero's Journey -- 2.1.5 Kernels and Satellites -- 2.2 Research on Interactive Storytelling -- 2.2.1 Brenda Laurel and Interactive Drama -- 2.2.2 Janet Murray and the Cyberbard -- 2.2.3 Models for Interactive Storytelling -- 2.2.4 Narrative Paradox and Other Research Challenges -- 2.2.4.1 Platform -- 2.2.4.2 Designer -- 2.2.4.3 Interactors -- 2.2.4.4 Storyworld -- 2.2.4.5 Terminology -- 2.3 Summary -- Exercises -- Chapter 3 Platform -- 3.1 Software Development -- 3.1.1 Model-View-Controller -- 3.1.2 Interactor's Interface -- 3.1.3 Designer's Interface -- 3.1.4 Modding -- 3.2 Solving the Narrative Paradox -- 3.2.1 Author‐centric Approach -- 3.2.2 Character‐centric Approach -- 3.2.3 Hybrid Approach -- 3.3 Implementations -- 3.3.1 Pioneering Storytelling Systems -- 3.3.2 Crawford's IDS Systems -- 3.3.3 Stern's and Mateas's Façade., Erzähltechnik, Interaktive Medien |
title |
Handbook on interactive storytelling |
title_auth |
Handbook on interactive storytelling |
title_full |
Handbook on interactive storytelling Jouni Smed (University of Turku, Finland), Tomi 'bgt' Suovuo (University of Turku, Finland), Natasha Skult (University of Turku, Finland), Petter Skult (Åbo Akademi University, Finland) |
title_fullStr |
Handbook on interactive storytelling Jouni Smed (University of Turku, Finland), Tomi 'bgt' Suovuo (University of Turku, Finland), Natasha Skult (University of Turku, Finland), Petter Skult (Åbo Akademi University, Finland) |
title_full_unstemmed |
Handbook on interactive storytelling Jouni Smed (University of Turku, Finland), Tomi 'bgt' Suovuo (University of Turku, Finland), Natasha Skult (University of Turku, Finland), Petter Skult (Åbo Akademi University, Finland) |
title_short |
Handbook on interactive storytelling |
title_sort |
handbook on interactive storytelling |
title_unstemmed |
Handbook on interactive storytelling |
topic |
Erzähltechnik, Interaktive Medien |
topic_facet |
Erzähltechnik, Interaktive Medien |
url |
https://ieeexplore.ieee.org/book/9566729 |
work_keys_str_mv |
AT smedjouni handbookoninteractivestorytelling, AT suovuotomibgt handbookoninteractivestorytelling, AT skultnatasha handbookoninteractivestorytelling, AT skultpetter handbookoninteractivestorytelling |