Immersive Scholar : A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations
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- Titel
- Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations
- verantwortlich
- Erscheinungsjahr
- 2020
- Medientyp
- Preprint
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- LISSA
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author_facet |
Lynnee Argabright Lynnee Argabright |
---|---|
author |
Lynnee Argabright |
spellingShingle |
Lynnee Argabright Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations digital scholarship Social and Behavioral Sciences LIS Scholarship Archive visualization generative art industry collaboration digital publishing bepress data art museum exhibitions Scholarly Communication Scholarly Publishing Library and Information Science |
author_sort |
lynnee argabright |
spelling |
Lynnee Argabright digital scholarship Social and Behavioral Sciences LIS Scholarship Archive visualization generative art industry collaboration digital publishing bepress data art museum exhibitions Scholarly Communication Scholarly Publishing Library and Information Science http://osf.io/7fu9s/ http://dx.doi.org/10.31229/OSF.IO/7FU9S Immersive Scholar, a genre of digital scholarship that produces large scale visualizations, has emphasized physically immersive user experience. Examples of these projects can be found at https://osf.io/ygcn2/. This report strives to meet a need that will expand its scope and impact, and identify the realms in which Immersive Scholar belong that will allow it to bring immersive and scholarly depth. It is thus intended to provide awareness about challenges and opportunities to stakeholders interested in progressing new forms of digital scholarship (in particular, Immersive Scholar). North Carolina State University Libraries engaged Lynnee Argabright over summer 2020 to conduct a landscape analysis to help foresee industry collaboration prospects for Immersive Scholar. This report will also review the current landscape of similar presentations of immersive digital scholarship as well as explore quality evaluation for tenure and review to help define assessment expectations for Immersive Scholar projects. Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
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title |
Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_unstemmed |
Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_full |
Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_fullStr |
Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_full_unstemmed |
Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_short |
Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_sort |
immersive scholar: a landscape analysis of scholarly forms, impacts, and collaborations |
topic |
digital scholarship Social and Behavioral Sciences LIS Scholarship Archive visualization generative art industry collaboration digital publishing bepress data art museum exhibitions Scholarly Communication Scholarly Publishing Library and Information Science |
url |
http://osf.io/7fu9s/ http://dx.doi.org/10.31229/OSF.IO/7FU9S |
publishDate |
2020 |
physical |
|
description |
Immersive Scholar, a genre of digital scholarship that produces large scale visualizations, has emphasized physically immersive user experience. Examples of these projects can be found at https://osf.io/ygcn2/. This report strives to meet a need that will expand its scope and impact, and identify the realms in which Immersive Scholar belong that will allow it to bring immersive and scholarly depth. It is thus intended to provide awareness about challenges and opportunities to stakeholders interested in progressing new forms of digital scholarship (in particular, Immersive Scholar). North Carolina State University Libraries engaged Lynnee Argabright over summer 2020 to conduct a landscape analysis to help foresee industry collaboration prospects for Immersive Scholar. This report will also review the current landscape of similar presentations of immersive digital scholarship as well as explore quality evaluation for tenure and review to help define assessment expectations for Immersive Scholar projects. |
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author | Lynnee Argabright |
author_facet | Lynnee Argabright, Lynnee Argabright |
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collection | sid-179-col-lissa |
description | Immersive Scholar, a genre of digital scholarship that produces large scale visualizations, has emphasized physically immersive user experience. Examples of these projects can be found at https://osf.io/ygcn2/. This report strives to meet a need that will expand its scope and impact, and identify the realms in which Immersive Scholar belong that will allow it to bring immersive and scholarly depth. It is thus intended to provide awareness about challenges and opportunities to stakeholders interested in progressing new forms of digital scholarship (in particular, Immersive Scholar). North Carolina State University Libraries engaged Lynnee Argabright over summer 2020 to conduct a landscape analysis to help foresee industry collaboration prospects for Immersive Scholar. This report will also review the current landscape of similar presentations of immersive digital scholarship as well as explore quality evaluation for tenure and review to help define assessment expectations for Immersive Scholar projects. |
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spelling | Lynnee Argabright digital scholarship Social and Behavioral Sciences LIS Scholarship Archive visualization generative art industry collaboration digital publishing bepress data art museum exhibitions Scholarly Communication Scholarly Publishing Library and Information Science http://osf.io/7fu9s/ http://dx.doi.org/10.31229/OSF.IO/7FU9S Immersive Scholar, a genre of digital scholarship that produces large scale visualizations, has emphasized physically immersive user experience. Examples of these projects can be found at https://osf.io/ygcn2/. This report strives to meet a need that will expand its scope and impact, and identify the realms in which Immersive Scholar belong that will allow it to bring immersive and scholarly depth. It is thus intended to provide awareness about challenges and opportunities to stakeholders interested in progressing new forms of digital scholarship (in particular, Immersive Scholar). North Carolina State University Libraries engaged Lynnee Argabright over summer 2020 to conduct a landscape analysis to help foresee industry collaboration prospects for Immersive Scholar. This report will also review the current landscape of similar presentations of immersive digital scholarship as well as explore quality evaluation for tenure and review to help define assessment expectations for Immersive Scholar projects. Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
spellingShingle | Lynnee Argabright, Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations, digital scholarship, Social and Behavioral Sciences, LIS Scholarship Archive, visualization, generative art, industry collaboration, digital publishing, bepress, data art, museum exhibitions, Scholarly Communication, Scholarly Publishing, Library and Information Science |
title | Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_full | Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_fullStr | Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_full_unstemmed | Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_short | Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
title_sort | immersive scholar: a landscape analysis of scholarly forms, impacts, and collaborations |
title_unstemmed | Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations |
topic | digital scholarship, Social and Behavioral Sciences, LIS Scholarship Archive, visualization, generative art, industry collaboration, digital publishing, bepress, data art, museum exhibitions, Scholarly Communication, Scholarly Publishing, Library and Information Science |
url | http://osf.io/7fu9s/, http://dx.doi.org/10.31229/OSF.IO/7FU9S |