Storytelling in Design

Bibliographische Detailangaben

Titel
Storytelling in Design
verantwortlich
Dahlström, Anna (VerfasserIn); Safari, an O’Reilly Media Company (Sonstige)
Ausgabe
1st edition
veröffentlicht
[Erscheinungsort nicht ermittelbar]: O'Reilly Media, Inc., 2019
Boston, MA: Safari
Erscheinungsjahr
2019
Erscheint auch als
Dahlström, Anna, Storytelling in design, First edition, Beijing : O'Reilly, 2019, xx, 392 Seiten
Medientyp
E-Book
Datenquelle
K10plus Verbundkatalog
Tags
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contents The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time and on the right device, is ever more important. By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must. Understand the role of storytelling and why it matters in multi-device design Learn how to apply storytelling principles and tools to your project Define multi-device interaction design, and create a better user experience across devices Use storytelling principles to tell, sell, and present your multi-device design work Take advantage of case studies and examples of DOs and DON’Ts
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spelling Dahlström, Anna VerfasserIn aut, Storytelling in Design Dahlström, Anna., 1st edition, [Erscheinungsort nicht ermittelbar] O'Reilly Media, Inc. 2019, Boston, MA Safari, 1 online resource (300 pages), Text txt rdacontent, Computermedien c rdamedia, Online-Ressource cr rdacarrier, Online resource; Title from title page (viewed December 25, 2019), The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time and on the right device, is ever more important. By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must. Understand the role of storytelling and why it matters in multi-device design Learn how to apply storytelling principles and tools to your project Define multi-device interaction design, and create a better user experience across devices Use storytelling principles to tell, sell, and present your multi-device design work Take advantage of case studies and examples of DOs and DON’Ts, Electronic books ; local, s (DE-588)4132307-5 (DE-627)10568872X (DE-576)209634464 Erzählen gnd, s (DE-588)4131424-4 (DE-627)105695092 (DE-576)209627190 Benutzeroberfläche gnd, s (DE-588)4047340-5 (DE-627)104197447 (DE-576)209073276 Produktgestaltung gnd, s (DE-588)4011510-0 (DE-627)106352466 (DE-576)208893903 Design gnd, (DE-627), Safari, an O’Reilly Media Company oth, Erscheint auch als Druck-Ausgabe Dahlström, Anna Storytelling in design First edition Beijing : O'Reilly, 2019 xx, 392 Seiten (DE-627)1624483518 (DE-576)486021076 9781491959428, https://learning.oreilly.com/library/view/-/9781491959411/?ar X:ORHE Aggregator
spellingShingle Dahlström, Anna, Storytelling in Design, The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time and on the right device, is ever more important. By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must. Understand the role of storytelling and why it matters in multi-device design Learn how to apply storytelling principles and tools to your project Define multi-device interaction design, and create a better user experience across devices Use storytelling principles to tell, sell, and present your multi-device design work Take advantage of case studies and examples of DOs and DON’Ts, Electronic books ; local, Erzählen, Benutzeroberfläche, Produktgestaltung, Design
title Storytelling in Design
title_auth Storytelling in Design
title_full Storytelling in Design Dahlström, Anna.
title_fullStr Storytelling in Design Dahlström, Anna.
title_full_unstemmed Storytelling in Design Dahlström, Anna.
title_short Storytelling in Design
title_sort storytelling in design
title_unstemmed Storytelling in Design
topic Electronic books ; local, Erzählen, Benutzeroberfläche, Produktgestaltung, Design
topic_facet Electronic books ; local, Erzählen, Benutzeroberfläche, Produktgestaltung, Design
url https://learning.oreilly.com/library/view/-/9781491959411/?ar
work_keys_str_mv AT dahlstromanna storytellingindesign, AT safarianoreillymediacompany storytellingindesign