Artificial intelligence in the game design process 2 : papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Co...

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Titel
Artificial intelligence in the game design process 2 papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)]
verantwortlich
Smith, Adam M. (Sonstige)
Schriftenreihe
Technical report / Association for the Advancement of Artificial Intelligence : WS ; 2013,20
veröffentlicht
Palo Alto, Calif.: AAAI Press, 2013
Erscheinungsjahr
2013
Teil von
Association for the Advancement of Artificial Intelligence: Technical report / WS ; 2013,20
Medientyp
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spelling Artificial intelligence in the game design process 2 papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)] [cochair: Adam M. Smith ...], Palo Alto, Calif. AAAI Press 2013, VII, 47 S. Ill., graph. Darst., Text txt rdacontent, ohne Hilfsmittel zu benutzen n rdamedia, Band nc rdacarrier, Technical report / Association for the Advancement of Artificial Intelligence WS 2013,20, Literaturangaben, Konferenzschrift (DE-588)1071861417 (DE-627)826484824 (DE-576)433375485 gnd-content, Smith, Adam M. oth, Association for the Advancement of Artificial Intelligence Technical report / WS 2013,20 201320 (DE-627)672979306 (DE-576)9672979304 (DE-600)2639066-8 ns, http://www.gbv.de/dms/tib-ub-hannover/784801193.pdf V:DE-601 B:DE-89 pdf/application 2014-09-18 Verlag Inhaltsverzeichnis Inhaltsverzeichnis
spellingShingle Artificial intelligence in the game design process 2: papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)], Association for the Advancement of Artificial Intelligence, Technical report / WS, 2013,20, Konferenzschrift
title Artificial intelligence in the game design process 2: papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)]
title_auth Artificial intelligence in the game design process 2 papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)]
title_full Artificial intelligence in the game design process 2 papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)] [cochair: Adam M. Smith ...]
title_fullStr Artificial intelligence in the game design process 2 papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)] [cochair: Adam M. Smith ...]
title_full_unstemmed Artificial intelligence in the game design process 2 papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)] [cochair: Adam M. Smith ...]
title_in_hierarchy 2013,20. Artificial intelligence in the game design process 2: papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)] (2013)
title_short Artificial intelligence in the game design process 2
title_sort artificial intelligence in the game design process 2 papers from the 2013 aiide workshop ; [held october 15, 2013 in boston, massachusetts, usa ; part of the 9th aaai conference on artificial intelligence and interactive digital entertainment (aiide)]
title_sub papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)]
title_unstemmed Artificial intelligence in the game design process 2: papers from the 2013 AIIDE workshop ; [held October 15, 2013 in Boston, Massachusetts, USA ; part of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)]
topic Konferenzschrift
topic_facet Konferenzschrift
url http://www.gbv.de/dms/tib-ub-hannover/784801193.pdf
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