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Why Storytelling Matters? - The Anatomy of a Great Story - Storytelling for Product Design - The Emotional Aspect of Product Design - Defining and Structuring Experiences with Dramatury - Using Characters in Product Design - Defining the Setting and Context of Your Product - Storyboarding for Product Design - Visualizing the Shape of Your Product Experience - Applying Main Spots and Subplots to User Journeys and Flows - Choose-Your-Own-Adventure Stories and Modular Design - Allplying Scene Structure to Wireframes, Designs, and Prototypes - Presenting and Sharing Your Story. -- By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must. - Understand the role of storytelling and why it matters in multi-device design - Learn how to apply storytelling principles and tools to your project - Define multi-device interaction design, and create a better user experience across devices - Use storytelling principles to tell, sell, and present your multi-device design work - Take advantage of case studies and examples of DOs and DON'Ts |
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Dahlström, Anna VerfasserIn (DE-588)120557817X (DE-627)1691264644 aut, Storytelling in design defining, designing, and selling multidevice products Anna Dahlström, First edition, Beijing Boston Farnham Sebastopol Tokyo O'Reilly December 2019, © 2020, xx, 392 Seiten Illustrationen, Diagramme, Text txt rdacontent, ohne Hilfsmittel zu benutzen n rdamedia, Band nc rdacarrier, Why Storytelling Matters? - The Anatomy of a Great Story - Storytelling for Product Design - The Emotional Aspect of Product Design - Defining and Structuring Experiences with Dramatury - Using Characters in Product Design - Defining the Setting and Context of Your Product - Storyboarding for Product Design - Visualizing the Shape of Your Product Experience - Applying Main Spots and Subplots to User Journeys and Flows - Choose-Your-Own-Adventure Stories and Modular Design - Allplying Scene Structure to Wireframes, Designs, and Prototypes - Presenting and Sharing Your Story. -- By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must. - Understand the role of storytelling and why it matters in multi-device design - Learn how to apply storytelling principles and tools to your project - Define multi-device interaction design, and create a better user experience across devices - Use storytelling principles to tell, sell, and present your multi-device design work - Take advantage of case studies and examples of DOs and DON'Ts, User interfaces (Computer systems), Product design, New products Marketing, Storytelling Psychological aspects, New products ; Marketing, Storytelling ; Psychological aspects, s (DE-588)4132307-5 (DE-627)10568872X (DE-576)209634464 Erzählen gnd, s (DE-588)4131424-4 (DE-627)105695092 (DE-576)209627190 Benutzeroberfläche gnd, s (DE-588)4047340-5 (DE-627)104197447 (DE-576)209073276 Produktgestaltung gnd, s (DE-588)4011510-0 (DE-627)106352466 (DE-576)208893903 Design gnd, (DE-627), Erscheint auch als Online-Ausgabe Dahlström, Anna Storytelling in Design 1st edition [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc., 2019 1 online resource (300 pages) (DE-627)1684726611, Erscheint auch als Online-Ausgabe Dahlström, Anna Storytelling in design First edition Beijing : O'Reilly, 2019 1 online resource (415 pages) (DE-627)1698071116 9781491959374, Erscheint auch als Online-Ausgabe, EBSCO Dahlström, Anna Storytelling in design First edition Beijing : O'Reilly, 2019 1 Online-Ressource (xx, 393 Seiten) (DE-627)1691534862 9781491959398 9781491959374, https://www.gbv.de/dms/tib-ub-hannover/1624483518.pdf V:DE-601 B:DE-89 pdf/application 2022-09-29 Inhaltsverzeichnis |
spellingShingle |
Dahlström, Anna, Storytelling in design: defining, designing, and selling multidevice products, Why Storytelling Matters? - The Anatomy of a Great Story - Storytelling for Product Design - The Emotional Aspect of Product Design - Defining and Structuring Experiences with Dramatury - Using Characters in Product Design - Defining the Setting and Context of Your Product - Storyboarding for Product Design - Visualizing the Shape of Your Product Experience - Applying Main Spots and Subplots to User Journeys and Flows - Choose-Your-Own-Adventure Stories and Modular Design - Allplying Scene Structure to Wireframes, Designs, and Prototypes - Presenting and Sharing Your Story. -- By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must. - Understand the role of storytelling and why it matters in multi-device design - Learn how to apply storytelling principles and tools to your project - Define multi-device interaction design, and create a better user experience across devices - Use storytelling principles to tell, sell, and present your multi-device design work - Take advantage of case studies and examples of DOs and DON'Ts, User interfaces (Computer systems), Product design, New products Marketing, Storytelling Psychological aspects, New products ; Marketing, Storytelling ; Psychological aspects, Erzählen, Benutzeroberfläche, Produktgestaltung, Design |
title |
Storytelling in design: defining, designing, and selling multidevice products |
title_auth |
Storytelling in design defining, designing, and selling multidevice products |
title_full |
Storytelling in design defining, designing, and selling multidevice products Anna Dahlström |
title_fullStr |
Storytelling in design defining, designing, and selling multidevice products Anna Dahlström |
title_full_unstemmed |
Storytelling in design defining, designing, and selling multidevice products Anna Dahlström |
title_short |
Storytelling in design |
title_sort |
storytelling in design defining, designing, and selling multidevice products |
title_sub |
defining, designing, and selling multidevice products |
title_unstemmed |
Storytelling in design: defining, designing, and selling multidevice products |
topic |
User interfaces (Computer systems), Product design, New products Marketing, Storytelling Psychological aspects, New products ; Marketing, Storytelling ; Psychological aspects, Erzählen, Benutzeroberfläche, Produktgestaltung, Design |
topic_facet |
User interfaces (Computer systems), Product design, New products, Storytelling, New products ; Marketing, Storytelling ; Psychological aspects, Marketing, Psychological aspects, Erzählen, Benutzeroberfläche, Produktgestaltung, Design |
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https://www.gbv.de/dms/tib-ub-hannover/1624483518.pdf |
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AT dahlstromanna storytellingindesigndefiningdesigningandsellingmultideviceproducts |